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Amy Phillips (High Priestess of Tools Code (Tools Programmer), Media Molecule)
Location: Room 3007, West Hall
Date: Monday, March 19
Time: 11:20am - 12:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Tools Tutorial Day
Vault Recording: Video
Media Molecule has iterated a range of tools and tech to optimize their bug flow. This has enabled them to maintain a stable build with few bugs throughout development, allowing everyone to work unimpeded (mostly!). They’ve developed tools for identifying bugs as soon as code is checked in using an automated testing system. This system is integrated with Jira, avoiding duplicating bugs, and ensuring accurate and complete information is attached to a bug. They have made it simple for QA, designers and artists to report bugs using their chrome extension, with a button to bring up a Jira page and to auto-attach the relevant useful information. Programmers can repro a bug by launching the attached replay on their debugger in a single button press. When they’ve fixed their code they can verify the fix using the same replay to check it. The fix is checked in and the automated testing system runs then stores, and emails you the results of the smoke test.
How to improve the stability of your game by linking tools together and optimizing the path that bugs take between being introduced and being closed.
Programmers who’ve written tools, are interested in tools, or just want less bugs in their games!