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Tools Tutorial Day: UX Microtalks, Part 1


David Lightbown (UX Director, Ubisoft Montreal)

Nikoline Hogh (User Experience Designer, Unity Technologies)

Robin-Yann Storm (Tools Designer, Guerrilla Games)

Location: Room 3007, West Hall

Date: Monday, March 19

Time: 2:10pm - 2:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Vault Recording: Video

What is “UX”? Why are so many people talking about it? How does it relate to tools development? This series of microtalks will help answer all those questions, and more! In Part 1, David Lightbown (Ubisoft) will show you how spending less time at your desk can make you a better tools developer. Next, Nikoline Hogh (Unity) will show you the various ways in which tools design can limit creativity, as well as how you can enable your users to be more productive. Finally, you will hear from Robin-Yann Storm (Guerilla Games) about why even the smallest details in your tools are critical, even something as simple as the humble transform gizmo.


Attendees will learn a variety of UX techniques, as well as how they can be integrated into the tools development process. In addition, they will see how UX designers not only make users more efficient, but also how they can help tools developers to be more productive as well.

Intended Audience

Tools developers, tools designers, technical artists, and anyone who is involved in the process of tools development for games.