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Tools Tutorial Day: Workflow Driven Tools Design


Vesa Paakkanen (Senior Tools Programmer, Remedy Entertainment)

Location: Room 3007, West Hall

Date: Monday, March 19

Time: 3:50pm - 4:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Vault Recording: Video

Game development is getting increasingly complex every year, and it has become more important than ever to improve iteration times. To this end, it is crucial to invest in producing better tools for content creators that focus on accomplishing their goals. In this talk the speaker, Vesa Paakkanen, will share how the tools team at Remedy Entertainment shifted the tools design process from implementing separate components for individual problems to focusing on complete workflows and context-sensitivity. He will share how the team designed the tools framework to accommodate this design and how it both improved the user experience; and significantly improved the reusability of the underlying code, allowing new workflows to be rolled out faster than before.


Attendees will gain an understanding about how to begin designing and implementing tools from the perspective of workflows instead of building individual components. They will also learn about high-level architecture for building context-sensitive and extendable tools, while avoiding traditional problems of loose coupling.

Intended Audience

Tools and engine engineers of all levels, technical artists and producers.