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Location: Room 20, North Hall
Date: Wednesday, March 21
Time: 3:30pm - 4:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts
Vault Recording: Video
Audience Level: Intermediate
Volition has created a new and powerful spline-based modeling system. This system has enabled their developers to build a city with unprecedented speed. The vast majority of environment geometry of the futuristic Seoul in 'Agents of Mayhem' was built not in third party art packages, but directly in Volition's own proprietary editor. This led to huge increases in productivity for their environment artists and designers. Volition's developers were able to rapidly prototype the environment. At the same time, it allowed them to iterate on final quality art for their playable spaces, late in the development cycle. It enabled them to generate organic geometry that would otherwise be time-consuming and cost-prohibitive to create. Finally, it dramatically reduced their reliance on outsourcing.
Attendees will learn about Volition's new in-editor spline-based modeling system created most of the environmental geometry for 'Agents of Mayhem', and how it allows for both rapid prototyping and iteration of final quality art late into production. It also generates organic geometry that would be difficult to create in any other system.
Tools programmers, environment artists, environment designers. No prerequisite knowledge is necessary.