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Spline-Based Procedural Modeling in 'Agents of Mayhem'


Chris Helvig (Studio Architect, Deep Silver Volition)

Chris Dubois (Content Creator, Deep Silver Volition)

Location: Room 20, North Hall

Date: Wednesday, March 21

Time: 3:30pm - 4:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Volition has created a new and powerful spline-based modeling system. This system has enabled their developers to build a city with unprecedented speed. The vast majority of environment geometry of the futuristic Seoul in 'Agents of Mayhem' was built not in third party art packages, but directly in Volition's own proprietary editor. This led to huge increases in productivity for their environment artists and designers. Volition's developers were able to rapidly prototype the environment. At the same time, it allowed them to iterate on final quality art for their playable spaces, late in the development cycle. It enabled them to generate organic geometry that would otherwise be time-consuming and cost-prohibitive to create. Finally, it dramatically reduced their reliance on outsourcing.


Attendees will learn about Volition's new in-editor spline-based modeling system created most of the environmental geometry for 'Agents of Mayhem', and how it allows for both rapid prototyping and iteration of final quality art late into production. It also generates organic geometry that would be difficult to create in any other system.

Intended Audience

Tools programmers, environment artists, environment designers. No prerequisite knowledge is necessary.