GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Sprint Vector's' Fluid Locomotion Technology (Presented by Survios)

Sponsor Speakers:

Mike McTyre (Head of Studio/Design Director, Survios)

Alex Silkin (Cofounder/Technical Director, Survios)

Andrew Abedian (Project and Design Lead, Survios)

James Iliff (Cofounder/Chief Creative Officer , Survios)

Location: Room 2000, West Hall

Date: Thursday, March 22

Time: 12:45pm - 1:45pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

Survios' new competitive adrenaline platformer Sprint Vector heralds a new era of active VR where speed is no longer a limitation. Survios' design director and Sprint Vector developer team will discuss how they built Fluid Locomotion technology. The team will share how they fine-tuned arm and head tracking movement to power sprinting, jumping, climbing and flying at extreme speeds of up to 100mph--all without provoking motion sickness.

Takeaway

In this presentation, attendees will learn how Survios built Fluid Locomotion technology. This will include development processes, from brainstorming to conceptualizing a VR game around the technology, and how they were able to minimize the effects of nausea at extreme speeds.