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'Sprint Vector's' Fluid Locomotion Technology (Presented by Survios)

Sponsor Speakers:

Mike McTyre (Head of Studio/Design Director, Survios)

Alex Silkin (Cofounder/Technical Director, Survios)

Andrew Abedian (Project and Design Lead, Survios)

James Iliff (Cofounder/Chief Creative Officer , Survios)

Location: Room 2000, West Hall

Date: Thursday, March 22

Time: 12:45pm - 1:45pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Survios' new competitive adrenaline platformer Sprint Vector heralds a new era of active VR where speed is no longer a limitation. Survios' design director and Sprint Vector developer team will discuss how they built Fluid Locomotion technology. The team will share how they fine-tuned arm and head tracking movement to power sprinting, jumping, climbing and flying at extreme speeds of up to 100mph--all without provoking motion sickness.


In this presentation, attendees will learn how Survios built Fluid Locomotion technology. This will include development processes, from brainstorming to conceptualizing a VR game around the technology, and how they were able to minimize the effects of nausea at extreme speeds.