GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Studio Organization from 2 to 250: Lessons Learned Scaling Pocket Gems

Speaker:

Ben Liu (CEO, Pocket Gems)

Location: Room 25, North Hall

Date: Wednesday, March 21

Time: 12:00pm - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Business & Marketing, Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Scaling a game studio from 2 people to 250+ requires restructuring, decentralization, and more than a few mistakes. This talk will discuss the four phases that Pocket Gems went through as it grew to a successful game developer with a diverse product portfolio. In phase one (2-25) everyone is focused on a single product and communication overhead is low, in phase two (25-50) Pocket Gems split up and began decentralizing, during phase three (50-150) they introduced a matrix organizational structure. Now, in phase four, they are divided into three large unit and each one is as large as the company was in the previous stage.

Takeaway

Attendees will learn the pros and cons of decentralization, hybrid team members, a strong R&D focus, autonomous game pods, pivot periods, and breaking a single company into multiple studios. These will be included in a succinct recap of how to successfully scale a games company that promotes creative risk-taking.

Intended Audience

The ideal attendee will have a leadership role in a small-to-medium game studio that is looking to expand.