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Substance Automation Toolkit: Building a Future-Proof Material Pipeline (Presented by Allegorithmic)

Sponsor Speaker:

David Larsson (Product Manager, Allegorithmic)

Location: Room 3014, West Hall

Date: Tuesday, March 20

Time: 2:40pm - 3:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Tutorials: N/A

Vault Recording: Video

Audience Level: Intermediate

This session will look at how to automate texture generation for common use cases across industries.
Iterating faster on texturing, making large scale changes to multiple assets and doing less repetitive tasks are all within the scope of the Automation Toolkit.
The presentation will show in detail what the Substance Automation Toolkit is, how attendees can write scripts to texture multiple similar objects in a consistent way and how to use a build system to make sure all textures are current when 3d models and substance files changes.