View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
David Larsson (Product Manager, ALLEGORITHMIC)
Location: Room 3014, West Hall
Date: Tuesday, March 20
Time: 1:20pm - 2:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: TBD
Audience Level: Intermediate
This session will look at how to automate texture generation for common use cases across industries.
Iterating faster on texturing, making large scale changes to multiple assets and doing less repetitive tasks are all within the scope of the Automation Toolkit.
The presentation will show in detail what the Substance Automation Toolkit is, how attendees can write scripts to texture multiple similar objects in a consistent way and how to use a build system to make sure all textures are current when 3d models and substance files changes.