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Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design, Visual Arts
Vault Recording: TBD
Audience Level: All
Game direction from building a team, to post-production. Creative Assembly's Janos Gaspar and Pawel Wojs will talk you through the re-building of the 'Total War' historical team within a new paradigm, where captain, coach, fan and expert are equally important. Where everyone has their opinion, all voices are important, yet the game direction is the overall organizing principle. They will discuss how they formulate vision; the elements needed to set their pillars. The way these pillars are transformed into a team-wide direction by adding the atmosphere, coloring the mood, mixing in the emotion and immersion, player agency and experience, as well as keeping it simple and concise (easy to understand and relate to).
Attendees will get an insight into the anatomy of the development methodology of 'Total War' games: team culture, translating ideas into a vision, using that vision to set a direction. They will also learn how to translate direction to various disciplines and maintain through production.
Mainly aimed for art and design folk, as well as leads and producers. Some production background knowledge recommended but everyone is welcome.