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Taking the Red Pill: Using Radeon GPU Profiler to Look inside Your Game (Presented by AMD)

Sponsor Speakers:

Jason Stewart (SMTS Software Engineer, AMD)

Rolando Caloca O. (Senior Engine Programmer, Epic)

Location: Room 3014, West Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Not Recorded

Audience Level: Intermediate

Welcome. To the Real World! In the past, attempting to get useful details about PC graphics performance may have left you with a feeling that there's something wrong with the world. You don't know where your performance bottleneck is, but it's there, like a splinter in your mind driving you mad. Previous PC performance analysis tools are the world that has been pulled over your eyes to blind you from the truth of how your graphics and compute workloads are executing on the GPU. In this talk, we're going to take the Adrenalin red pill and use the Radeon GPU Profiler to step behind the API curtain into the low-level reality of the hardware.

AMD will dissect the Unreal Engine 4 Vulkan path and will show you how to improve PC graphics and compute performance in a real-world application. AMD will dive deep into context registers, wavefronts, and other mysteries which have been hiding in plain sight. Unfortunately, no one can be told what RGP is. You have to see it for yourself. Come join us, take the red pill, and see how deep the rabbit hole goes.