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Location: Room 2000, West Hall
Date: Wednesday, March 21
Time: 2:00pm - 3:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Topic: Design, Programming
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Join Improbable's CEO and CTO, and developers already using SpatialOS, to see how it deals with engine integration, persistent entities, physics across server boundaries and other technical obstacles to building impossible games.
Attendees will receive a high-level technical overview of SpatialOS game development platform and the Entity-Component-Worker system for game design and development on SpatialOS. Developers will then provide detail on specific technical and design challenges and solutions using SpatialOS and common game engines.
No knowledge of SpatialOS is needed. The session is likely to be of most interest to game designers and developers with some familiarity with and interest in developing using game engines and of game networking. SpatialOS is cloud-based and multiplatform, so not limited to e.g. PC, mobile or VR development.