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Ross Patel (Sr. Technical Artist, BioWare)
Location: Room 2006, West Hall
Date: Tuesday, March 20
Time: 3:50pm - 4:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Technical Artist Bootcamp
Vault Recording: Video
Intended for tech artists and tools developers joining a new team or learning an established pipeline/content tools code base that is in development. This is not a talk about establishing a pipeline from scratch, it’s about learning an existing one as thoroughly and efficiently as possible, and setting everyone up for success now and in the future while you learn. This session will help you gauge the scope of on-boarding, explore common entry points and debugging principles to solve problems efficiently. It will share some helpful hints on speeding up the learning process and directing your efforts towards low friction/high reward tasks. Ross Patel will explore the value of content validation, using flow-charts to visualize and organize, as they pertain to learning and contributing to the pipeline and workflow code base.
Methods to evaluate new systems quickly. Application of debugging principles to unpack the I/O of your pipeline. Contributing/establishing a great bug-reporting culture. Writing great wiki documentation for content creators and tools developers. Custom error reporting tools for the content creation team that can help you learn faster.
Intended for tech artists and tools developers who develop content creation pipelines and workflows. This talk is directed at coders and scripters. Those joining a new team or learning an established pipeline/content tools code base that is in development will benefit most.