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Location: Room 2006, West Hall
Date: Tuesday, March 20
Time: 5:30pm - 6:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Technical Artist Bootcamp
Vault Recording: Video
In this session, Phoenix Labs' Mykola Konyk and Michael Trottier will present the procedural island pipeline they created in order to build the shattered islands of 'Dauntless'. They will do a high level overview and cover successful strategies for setting up a Houdini procedural pipeline. They will also talk about their experiences in decomposing the complex requirements of world art into manageable procedural components.
Attendees will be given an overview of the Phoenix Labs team's Houdini procedural pipeline, their motivation for designing it, its goals, implementation details and the challenges encountered. This presentation will provide the building blocks for the listener’s own procedural solutions.
This talk is intended for technical artists and software engineers who are interested in setting up their own procedural world creation pipeline. Prior knowledge of Houdini is recommended, but not required.