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Technical Artist Bootcamp: Procedural Islands of 'Dauntless'


Mykola Konyk (Sr. Software Engineer, Phoenix Labs)

Michael Trottier (Sr. Technical Artist, Phoenix Labs)

Location: Room 2006, West Hall

Date: Tuesday, March 20

Time: 5:30pm - 6:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Vault Recording: Video

In this session, Phoenix Labs' Mykola Konyk and Michael Trottier will present the procedural island pipeline they created in order to build the shattered islands of 'Dauntless'. They will do a high level overview and cover successful strategies for setting up a Houdini procedural pipeline. They will also talk about their experiences in decomposing the complex requirements of world art into manageable procedural components.


Attendees will be given an overview of the Phoenix Labs team's Houdini procedural pipeline, their motivation for designing it, its goals, implementation details and the challenges encountered. This presentation will provide the building blocks for the listener’s own procedural solutions.

Intended Audience

This talk is intended for technical artists and software engineers who are interested in setting up their own procedural world creation pipeline. Prior knowledge of Houdini is recommended, but not required.