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Jodie Azhar (Lead Technical Artist, Creative Assembly)
Location: Room 2006, West Hall
Date: Tuesday, March 20
Time: 11:20am - 12:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Technical Artist Bootcamp
Vault Recording: Video
As technical art matures as a discipline it’s important for the industry to develop a vocabulary for discussing solutions, be self-critical and make informed decisions based on the needs of the project and team. This talk will look at how formalizing processes and decision making, and standardizing workflows leads to improved pipelines and tools regardless of the size of the team. It will cover processes already used in other areas of development and how these can be tailored to the technical art roles. This will include problem solving techniques, testing methods and review processes. The talk will also look at how to apply these processes if you are an individual working alone or on a large team handling multiple projects and how getting into those good habits and being self-critical can save you time in the long run.
Attendees will gain insight into different methods of formalizing technical art and tool development workflows in order to improve both individual and team output. The talk will cover a range of techniques that they can apply to their own workflows and practices to improve their systems and tools.
The talk is aimed at those interested in technical art and art production service teams. Familiarity with either technical art, tool development, or art pipeline responsibilities is required, but the talk will provide information that can be applied by those at any level of experience.