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Richard Katz (Senior Technical Artist, Blizzard Entertainment)
Location: Room 2006, West Hall
Date: Tuesday, March 20
Time: 2:10pm - 2:40pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Technical Artist Bootcamp
Vault Recording: Video
Technical artists may be aware of vectors and matrices but aren’t quite sure how to apply them to their daily work. The uninitiated may fear the wall of numbers that make up a vector or a matrix. This session will emphasize visualizing vectors as artist-friendly arrows or planes, instead of arrays of numbers. Richard will discuss how to build matrices from joint locations when constructing an animation rig and how to make them bend to your will.
Attendees should acquire a better grasp of 3D vectors and transformation matrices and how to apply them to character rigging or other technical art disciplines.
This session is intended for rigging artists wanting to make the leap from novice to intermediate. Technical artists that want to expand their understanding of 3D math. Experience with Autodesk Maya, character rigging, and python is helpful but not required.