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Brian Venisky (Senior Technical Animator, Avalanche Studios)
Location: Room 2006, West Hall
Date: Tuesday, March 20
Time: 1:20pm - 1:50pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Technical Artist Bootcamp
Vault Recording: Video
Rigging is a daunting task that few love, many loathe, and most avoid. For those that do it, some do it by necessity while others truly enjoy it. Regardless of position or skill level though, your approach to rigging and all that it involves is different than the next person. This includes tasks as basic as how you place joints or more advanced ones such as how you calculate mathematical expressions. However, it is not hard for anyone of any level to ignore or forget key concepts and practices that allow for creation of the best possible rigs. There are also many techniques that books, teachers, and tutorials don't tell you when you're learning how to rig that could forever go unlearned. This talk will help you focus on better planning of your rigs as well give you essential tips and tricks to building great rigs.
Attendees will come out of this talk with a good sense of how to think more in depth about rigging, by creating a focused mindset for developing rigs and tools for animators and artists.
Tech artists, tech animators, and animators will benefit the most from this presentation due to the nature of the topic, but all disciplines should be able to learn something beneficial from some of the core concepts and approaches to problem solving presented.