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Geoff Evans (Tools Director, Infinity Ward)
Location: Room 207, South Hall
Date: Wednesday, March 21
Time: 2:00pm - 3:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Programming, Production & Team Management
Vault Recording: Not Recorded
Audience Level: All
These round-table sessions focus upon collaborative sharing of best practices, technical trade-offs, and discussion of proven techniques in game tools software and services. Game development tools are constantly evolving, so come to share what works (and what doesn't) at your studio, and listen to a fresh take on how other studios keep their creative teams producing awesome games.
"Process Day" focuses on technologies that help the studio collaborate and ship milestones: asset organization, revision control, branching strategies, continuous integration, automated testing, and product mastering/patching.
A better understanding of the state-of-the-art, and trade-offs of various approaches to building game development tools, plug-ins, pipelines, and services. Advice in selection between various techniques, languages, and frameworks. Advice in handling increasingly complex teams, asset pipelines, and requirements.
The main audience is programmers, however technical artists and technical producers will also find value in the higher level design topics featured each day. Experience with existing tools and product life-cycles is beneficial.