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Texturing a Hyper-Reality Experience: Star Wars: Secrets of the Empire (Presented by Allegorithmic)

Sponsor Speakers:

Tommy Alvarez Rodriguez (Senior Environment Artist, ILMxLAB)

Steve Henricks (Senior Environment Artist, ILMxLAB)

Location: Room 3014, West Hall

Date: Tuesday, March 20

Time: 11:20am - 12:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

Embark on a trip to lava planet Mustafar with the talented folks at ILMxLAB. This two-part session will first focus on using Substance Painter to create multi-channel masks that can then be brought into Unreal to blend SUbstance Designer materials. The second part will show how Substance Painter can be used to faithfully reproduce the functionality of Unreal's shader and how this functionality was used to match the concept art in the Star Wars: Secrets of the Empire VR Experience..