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Location: Room 3014, West Hall
Date: Tuesday, March 20
Time: 11:20am - 12:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: Video
Audience Level: All
Embark on a trip to lava planet Mustafar with the talented folks at ILMxLAB. This two-part session will first focus on using Substance Painter to create multi-channel masks that can then be brought into Unreal to blend SUbstance Designer materials. The second part will show how Substance Painter can be used to faithfully reproduce the functionality of Unreal's shader and how this functionality was used to match the concept art in the Star Wars: Secrets of the Empire VR Experience..