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David Fernandez Huerta (Art Director, ustwo games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts, Design
Vault Recording: TBD
Audience Level: All
The Art of 'Monument Valley 2' will explore the process of making the sequel to the critically acclaimed 'Monument Valley', taking the learnings of the first game and expanding them in unexpected directions. This lecture will cover the ways in which the Monument Valley team solidified a vision for the game and all the challenges that came with making that vision a reality. Furthermore, it will analyze the real life inspirations for the art and themes of the game and the process of bringing them to life in the ever-changing journey of making a game that is both personal and for everyone.
Attendees will learn techniques for creative decision-making that encourage experimentation and risk-taking mindsets in environments with strict time and team size limitations. This session will cover how to better embrace and nurture change as a creative driving force and how to make games that are personal for both developers and players.
This talk is for audiences interested in art direction and best practices for games focused on visual impact, and how to accomplish bold artistic goals with small teams. The talk also covers creative direction and how art affects and is affected by game design. No previous knowledge is required.