GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Art of 'Monument Valley 2'

Speaker:
Pass Types: All Access, GDC Conference, GDC Conference + Summits - Get your pass now!
Topics: Design, Visual Arts
Format: Lecture
Audience Level: All
Recording: TBD

The Art of 'Monument Valley 2' will explore the process of making the sequel to the critically acclaimed 'Monument Valley', taking the learnings of the first game and expanding them in unexpected directions. This lecture will cover the ways in which the Monument Valley team solidified a vision for the game and all the challenges that came with making that vision a reality. Furthermore, it will analyze the real life inspirations for the art and themes of the game and the process of bringing them to life in the ever-changing journey of making a game that is both personal and for everyone.

Takeaway

Attendees will learn techniques for creative decision-making that encourage experimentation and risk-taking mindsets in environments with strict time and team size limitations. This session will cover how to better embrace and nurture change as a creative driving force and how to make games that are personal for both developers and players.

Intended Audience

This talk is for audiences interested in art direction and best practices for games focused on visual impact, and how to accomplish bold artistic goals with small teams. The talk also covers creative direction and how art affects and is affected by game design. No previous knowledge is required.