View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Gordon Selley (Principal Member of Technical Staff, AMD)
Baldur Karlsson (Lead Chief Senior Technical Super-duper Architect , RenderDoc)
Navin Patel (SMTS Software Development Engineer, AMD)
Herbert Marselas (PMTS Software Development Engineer, AMD)
Budi Purnomo (PMTS Software Development Engineer, AMD)
Location: Room 3014, West Hall
Date: Wednesday, March 21
Time: 11:00am - 12:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
The Radeon GPU Profiler introduced by AMD in 2017 has fast become the go-to tool for detailed performance insights for Vulkan and DirectX 12 applications running on Radeon GPUs. RenderDoc is the de-facto standard frame debugging tool across all APIs. These two great tools are very powerful individually, but together they deliver a compelling ecosystem for debugging and profiling your applications. This presentation will demonstrate the new interop features that have been added to empower the developer with a seamless workflow between the two tools. In addition, this session will also share information on the other tools available in the Radeon tools ecosystem, including Microsoft PIX for Windows, the Compressonator, and the Radeon GPU Analyzer.