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The Engineering Journey of Riot Esports

Speaker:

Steve Martin (Engineering Lead, Riot Games)

Location: Room 2006, West Hall

Date: Thursday, March 22

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Business & Marketing, Production & Team Management

Format: Session

Vault Recording: Video

Audience Level: All

Riot has spent the last 5+ years scaling 'League of Legends' Esports to match the passion shown by their players, resulting in a thriving ecosystem of global leagues, teams, and events with a worldwide fan-base. This talk describes the evolution of Riot Esports from inception to present day from a product and engineering perspective. Attendees will walk away with a thorough understanding of the history of Riot Esports engineering, the unique challenges and complex problems their teams continue to solve, how Esports products are built from the ground up to serve a global fan base, and early thoughts on future product direction.

Takeaway

Attendees will walk away with a thorough understanding of the history of Riot Esports engineering, the unique challenges and complex problems their teams continue to solve, how Esports products are built from the ground up to serve a global fan base, and early thoughts on future product direction.

Intended Audience

This talk will be most useful to engineers and product managers. It will likely also be valuable and entertaining to a broader audience with interest in the Esports community. There is no prerequisite knowledge required to gain value from this talk.