GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Other Side of the Glass: The Game Dev Perspective on Recording Dialogue


Andrea Toyias (Senior Casting & Voice Director, Blizzard Entertainment)

Steve Danuser (Lead Narrative Designer, Blizzard Entertainment)

Justin Dye (Lead Writer, Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: All

As a game dev, joining an actor and director in the recording studio to record VO for your game can easily be a daunting and somewhat overwhelming process. How should you prep? What is expected of you? How can you best communicate what you want? How do you give feedback? How do you approach the process? These questions and more are often asked by game devs recruited to handle the VO pipeline for their team. Blizzard’s Senior Casting and Voice Director, Andrea Toyias, together with the Lead Narrative Designers from 'World of WarCraft' and 'StarCraft', will answer these perplexing questions. By sharing their approaches, philosophies, workflows and personal stories from the frontlines of VO recording, the VO pipeline will become an experience of fun, collaboration and discovery….no longer scary nor overwhelming. You will learn how to lend your voice and insights into to the formula that is successful VO recording.


The takeaway is for each attendee to leave with a better understanding of the VO formula and their role in the process. With insight from other game devs involved in VO and anecdotes and examples of game dev participation in the process, attendees will leave with a new sense of confidence and understanding that will further help them get what they want out of future recording sessions. They will find their “voice” and learn how to use it successfully to record the great VO their games deserve.

Intended Audience

This session is particularly aimed at the production side of the VO process since it is the game team that forms the important final ingredient to the recording process, along with the actor and director. The information given will be particularly relevant to game devs of all varieties; game designers, narrative designers, producers, writers….anyone and everyone who is involved in bringing the game’s stories and characters to life.