GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

The Ray + Raster Era Begins - an R&D Roadmap for the Game Industry (Presented by NVIDIA)

Sponsor Speakers:

Morgan McGuire (Distinguished Research Scientist, NVIDIA)

Petrik Clarberg (Senior Research Scientist, NVIDIA)

Nir Benty (Senior Graphics Software Engineer, NVIDIA)

Location: Room 3022, West Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Morgan McGuire and Petrik Clarberg will discuss hot-off-the-press innovations in real-time illumination and coming disruptive changes to renderer designs. Nir Benty will discuss how these sea-changes affect the next version of Falcor, NVIDIA's open source R&D rendering framework.

Takeaway

Morgan McGuire and Petrik Clarberg will discuss hot-off-the-press innovations in real-time illumination and coming disruptive changes to renderer designs. Nir Benty will discuss how these sea-changes affect the next version of Falcor, NVIDIA's open source R&D rendering framework.