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Chris Rando (QA Analyst, Epic Games)
Location: Room 215, South Hall
Date: Thursday, March 22
Time: 5:30pm - 6:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management
Vault Recording: Not Recorded
Audience Level: All
The QA discipline adapts along with the rest of the industry and has no small effect on the games we make. The new console generation, the current state of mobile, pc game development and the growth of VR/AR technology has changed the context in which developers test, refine and ship their games.
With so much information available and so much changing around the industry, a sharing of knowledge will allow developers to progress further and faster in improving their games and game-making. This roundtable is for both the sharing of that knowledge as well as for connecting with each other as an integral discipline for the industry.
Day two of this roundtable discussion will discuss how anything you use to test, verify, analyze and communicate results qualifies as a tool. What new tools have you and your QA team started using this year? What have you continued using it in new contexts? What do you wish you had in a tool for that you haven't found yet?
Attendees will leave with a broader perspective on how different organizations approach the QA process. They will gain specific knowledge about how to address their QA problems and they will connect directly with other developers facing similar issues.
Any developer who works in the QA discipline, as well as any developer that works regularly with internal or external QA groups stands to benefit from these discussions.