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The Visual Effects Technology of 'Destiny'


Ali Mayyasi (Technical Art Lead, Bungie)

Brandon Whitley (Graphics Engineer, Bungie)

Location: Room 3016, West Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

This session will cover the technology, tools, and techniques behind the visual effects of the 'Destiny' franchise. It will provide a broad overview of Bungie's VFX pipeline, demonstrating how they armed artists with flexible and powerful authoring tools, managed huge volumes of content while maintaining a consistent visual look, and kept it all performant. This session will also discuss how the Bungie art team created some of the more interesting effects from 'Destiny 2'. Finally, this lecture will present a variety of techniques and tricks that could be applied to any real-time VFX system.


Attendees will get a broad overview of the visual effects technology, tools, tips and tricks used for the 'Destiny' franchise. They will also walk away with specific techniques to implement in their projects.

Intended Audience

Open to anyone interested in visual effects, but most useful to artists, tech artists, and engineers with experience creating real-time visual effects.