GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

This is Your Brain on Games


Frank Lantz (Director, NYU Game Center)

Location: Room 2016, West Hall

Date: Thursday, March 22

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Vision

Format: Session

Vault Recording: Video

Does a life spent playing games change the way a person thinks? Could they make us smarter? Improve the way we think about the world? The concept of "systems literacy" is sometimes invoked to describe how humans might benefit from playing games, how they might increase our ability to understand the world as a set of complex, overlapping, dynamic systems. In this talk we will look to see if there is any evidence that games are having this effect on us. What would advanced systems literacy even look like? Would we recognize it when we saw it? We will look at concrete examples from specific games and extrapolate to a broad vision of how games might have the capacity to increase our collective intelligence.


What is Systems Literacy and do games increase it? Do we want them to? What would it look like for games to improve humanity's overall ability to understand, explain, and predict the world? What would it mean for game designers to take this project seriously?

Intended Audience

Game developers interested in the larger cultural and historical context of their work.