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To Err is to Play: Human Error and Game Design


Ben Lewis-Evans (User Experience Researcher, Epic Games)

Location: Room 3005, West Hall

Date: Thursday, March 22

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

To err is human, but to err is also to play. Unintended errors in game design can impact games by creating poor usability, but at the same time overcoming previous mistakes and errors that a game intentionally causes can be part of the challenge for players. This talk will cover the science of human error and how error can be prevented or encouraged to help create your intended game experience.


Attendees will learn about a well established scientific model of human error and how it can be applied in game development.

Intended Audience

Game and system designers who create the environments in which error can occur. Also managers at game development companies who want to learn from how other industries reduce unwanted error in the workplace.