View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Ludovic Chabant (Electronic Arts)
Location: Room 3007, West Hall
Date: Monday, March 19
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Tools Tutorial Day
Vault Recording: Video
For every logical piece of data there are three different schema versions: the version that the runtime consumes, the version that goes on disk, and the version that lives in the content creators' eyes. Some affect performance, while some affect workflows. And while they all play an important role in making a game, one is the most important of all. This session will look at some anecdotes from the making of various EA games running on the Frostbite Engine, and how designing data schemas correctly (and fixing mistakes along the way) helped solve problems during production.
At the end of this session the audience will hopefully have a better understanding of what's possible in terms of designing their game's data, and what that means for the runtime, the tools, and the content creators.