GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Tools Tutorial Day: Bungie’s Asset Pipeline: 'Destiny 2' and Beyond

Speaker:

Brandon Moro (Engineering Lead, Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Vault Recording: TBD

Bungie’s asset processing pipeline is a highly scalable dependency graph based solution. It is used for everything from local iteration for many hundreds of content creators across multiple studios, to building shippable games, expansions and patches. While the Handmade Con 2016 “Asset Systems and Scalability” talk discussed how and why the 'Destiny 1' pipeline was built, this talk will focus on how the system evolved for 'Destiny 2' and beyond. This session will look at the problems Bungie faced, the major changes they implemented and the various ways they were able to “bend” the rules of a traditional dependency graph system to improve local iteration.

Takeaway

Attendees will gain insight into lessons learned when utilizing dependency graph based data pipelines at scale in game production, as well as specific examples where Bungie bent the rules to improve iteration times.

Intended Audience

This talk is primarily targeted at data pipeline engineers, though anyone with an interest in dependency graph processing at a large scale is welcome.