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Rowan Hamilton (Lead Software Engineer, Tools, Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Tools Tutorial Day
Vault Recording: TBD
While regular playtesting is an important part of development for any title, it is critical when working on a multiplayer game. When iteration for designers requires getting 12 developers into a game together, the process of creating and joining a playtest needs to be as fast and painless as possible. Achieving this requires a holistic approach that ties many pieces of your production pipeline together. This talk will cover how a "playtesting first" approach helped guide the 'Overwatch' team's design for their data pipeline, build system, server stack and many other aspects of their day to day workflow.
Attendees will gain insights into the approaches and technologies used by the 'Overwatch' team to allow fast, seamless team wide playtesting of our game, all day, every day.
Anyone with an interest in build distribution and data pipelines.