GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Tools Tutorial Day: Playtesting 'Overwatch'

Speaker:

Rowan Hamilton (Lead Software Engineer, Tools, Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Vault Recording: TBD

While regular playtesting is an important part of development for any title, it is critical when working on a multiplayer game. When iteration for designers requires getting 12 developers into a game together, the process of creating and joining a playtest needs to be as fast and painless as possible. Achieving this requires a holistic approach that ties many pieces of your production pipeline together. This talk will cover how a "playtesting first" approach helped guide the 'Overwatch' team's design for their data pipeline, build system, server stack and many other aspects of their day to day workflow.

Takeaway

Attendees will gain insights into the approaches and technologies used by the 'Overwatch' team to allow fast, seamless team wide playtesting of our game, all day, every day.

Intended Audience

Anyone with an interest in build distribution and data pipelines.