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Paul Haile (Production Manager, Infinity Ward)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Programming, Production & Team Management
Tutorials: Tools Tutorial Day
Vault Recording: TBD
The process of smoothly shipping a title with hundreds of developers is a difficult problem itself within game development. This talk goes into the intricacies of how Infinity Ward does it for 'Call of Duty: Infinite Warfare', ranging from their smallest of weekly internal releases, to finalizing a shipping build, and how they manage it with as little downtime as possible for their developers. This session will also touch on what their build process looks like, how they structure revision control to support multiple milestones in development at the same time, and how the production staff at Infinity Ward does most of the heavy lifting when it comes to producing and shipping builds.
Walk away with a picture of how Infinity Ward silos off work for specific milestones allowing for parallel development, and how they empower the production staff to end-to-end manage the build creation process, so your engineering resources can stay focused on what they do best.
Producers, build managers, build pipeline engineers, perforce administrators. Anyone who has to deal with the day-to-day of build creation and shipping.