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Karen Stevens (Accessibility Lead, EA Sports)
Location: Room 2001, West Hall
Date: Monday, March 19
Time: 4:40pm - 5:10pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: UX Summit
Vault Recording: TBD
Audience Level: All
The World Health Organization estimates over a quarter of a billion people are significantly visually impaired, world-wide. Many of these individuals are gamers, including those who are totally blind. This talk covers how gameplay without sight is currently possible for many popular EA titles, including 'UFC', 'Need for Speed', 'NHL', and 'Madden NFL'. It also describes steps taken to improve the experience of EA's blind audience. The purpose of this session is to gain greater awareness of how individuals with blindness play games and ways their experience can be improved.
Learn how those with visual impairments are already playing triple-A titles, and find out how the UX community can reach out and improve their experiences.