GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

AAA Gaming While Blind

Summit Speaker:

Karen Stevens (Accessibility Lead, EA Sports)

Location: Room 2001, West Hall

Date: Monday, March 19

Time: 4:40pm - 5:10pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: UX Summit

Format: Session

Vault Recording: TBD

Audience Level: All

The World Health Organization estimates over a quarter of a billion people are significantly visually impaired, world-wide. Many of these individuals are gamers, including those who are totally blind. This talk covers how gameplay without sight is currently possible for many popular EA titles, including 'UFC', 'Need for Speed', 'NHL', and 'Madden NFL'. It also describes steps taken to improve the experience of EA's blind audience. The purpose of this session is to gain greater awareness of how individuals with blindness play games and ways their experience can be improved.

Takeaway

Learn how those with visual impairments are already playing triple-A titles, and find out how the UX community can reach out and improve their experiences.