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Miranda Marquez (UI/UX Lead, MunkyFun)
Location: Room 2001, West Hall
Date: Monday, March 19
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: UX Summit
Vault Recording: Video
Audience Level: All
This session will help developers, UI artists and UX designers identify key UI/UX elements so that they can faithfully take the core experience of a successful game on one platform (in this case mobile) and develop a new game for a VR platform, while maintaining the brand integrity. These practices came about through the creation of a 'League of War' game for Sony Playstation VR, 'League of War: VR Arena'. This session will talk about what worked, what didn't, and how the team behind it approached problem solving the user experience in the VR space.
Attendees will gain a better understanding for how to approach reimagining the UI/UX of a mobile game into a VR game by identifying the primary gameplay and implementing UI/UX features that enhance the core experience.