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Visual Effects Artist Roundtable Day 3: Technical Lens

Speaker:

Drew Skillman (VR Technical Artist, Google)

Location: Room 215, South Hall

Date: Friday, March 23

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Programming

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

Over the last few years, the tools and techniques of Real Time VFX have changed dramatically. There are now extraordinarily powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, complex particle sims, mesh-based effect techniques, and advanced post processing & compositing tools. The new consoles have matured and are showing what they're capable of, and VR/AR/XR continues to impact the industry. It's an incredible time in Real Time VFX.

Join this roundtable to hear from other VFX artists, learn about their successes and failures, compare pie in the sky ideas and share your favorite tricks.

This year the Wednesday session will focus on general topics and revisit ground broken in Tuesday's VFX Boot Camp. Thursday we'll look at VFX through an artistic lens, and Friday we'll get more technical and dive deeper on VR & AR. See you there!

Takeaway

Attendees should leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.

Intended Audience

Visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.