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Visual Effects Bootcamp: Autonomy in Real-Time Effects: Artist Driven Tools and Techniques for Large Scale Production


Bill Kladis (Senior VFX Artist, Epic Games)

Location: Room 2001, West Hall

Date: Tuesday, March 20

Time: 4:00pm - 5:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Vault Recording: Video

Today’s AAA game requires not only increased visual quality and fidelity for the player, but the role of the VFX artist in many studios continues to spread across artistic and technical disciplines. Using Epic Games’ 'Fortnite' as a backdrop, this session will analyze several large scale problems that are tackled by one person using blueprints, materials, particles, and a large set of parameters. This talk will focus heavily on technical concepts and principles, and introduce viewers to basic vector algebra, trigonometry, and other mathematical concepts relevant to FX artists to open the doors to any custom setup desired.


Attendees will learn high level concepts to writing custom VFX tools to automate large scale tasks and create unique systems using blueprints for advanced visual effects.

Intended Audience

Intermediate to advanced VFX artists.