GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX

Speakers:

Shen-Ming Spurgeon (Senior VFX Artist, Drifter Entertainment)

Wyeth Johnson (Lead Technical Artist, Epic Games)

Location: Room 2001, West Hall

Date: Tuesday, March 20

Time: 2:40pm - 3:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Vault Recording: Video

Audience Level: All

This talk is an introduction to content development from the point of view of a visual effects artist. It will explore what real-time VFX looks like in a VR environment, sharing the transition and experience to VR development, and discuss the limitations, sacrifices, and ultimately, the collaboration necessary to achieve success while working in VR.

Takeaway

Attendees will learn what the differences and limitations are between non-VR and VR development for VFX.

Intended Audience

Anybody with an interest in VR and/or VFX, newcomers to industry veterans are welcomed. No VR experience required.