GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Visual Effects Bootcamp: The Thinking Process of Beautiful Design

Speaker:

Ryan Woodward (Senior Artist, Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Vault Recording: TBD

Audience Level: All

Mastered by mother nature, beautiful design is a subjective goal that most VFX hope to achieve. Riot Games Senior Artist, Ryan Woodward, brings applicable context from his early pencil/paper animation years, breaks down fundamental design principles and applies them with the simplistic thinking of a 2D animator. With thoughtful design, musical timing and a dash of personal aesthetics, VFX can deliver a peculiar emotional response that can fill the audience with unexpected wonder and intrigue.

Takeaway

This session will demonstrate the emotional contribution that VFX can have when the shapes, movement and timing are crafted with beautiful design principles. Due to it’s pure simplicity, 2D animation is an effective approach for finalized VFX and for effectively testing the aesthetics of more high-end VFX, without the added technical challenges.

Intended Audience