View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Location: Room 3022, West Hall
Date: Monday, March 19
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Dev Day
Vault Recording: Video
Audience Level: Intermediate
Vulkan, the cross-platform open standard for explicit 3D graphics and compute is now widely shipping, including on millions of mobile devices. This session will provide first-hand experience on the benefits and challenges on getting popular games using Vulkan on Android: what user coverage can you get? what performance gains should you expect? Hear Roblox's tips on common pitfalls you might encounter, including how to work around driver bugs and design decisions made whilst porting to Vulkan. Then find out about Samsung's best practices on using pipeline barriers from their work porting multiple titles, including Lineage2 Revolution, ArcheAge and Final Fantasy XV.
After this talk, attendees will gain a better understanding of pipeline barriers, including its impact on performance, along with best practices and tips on how to avoid common pitfalls when dealing with Vulkan on Android.
Graphics engineers looking to move from other APIs to Vulkan, or preparing to ship a game on Vulkan. Most the content will be relevant whether interested in Vulkan on mobile or other platforms.