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Character design is usually misunderstood as a job limited to character artists or scenario writers. That's not true anymore in next generation open world games, where players spend 99% of the time playing and not watching cutscenes. For this reason, game designers at Square Enix now focus on character storytelling by AI, and how to actualize them for the player, instead of only setting the characters. However, the concept of character storytelling by AI is still new and challenging. Game design, AI architecture design, and emotional experience design call for different expertise, but are all needed to create a living, experience-engaging AI-buddy, especially in a big and complicated open world game such as 'FINAL FANTASY XV'. In this talk speaker Prasert "Sun" Prasertvithyakarn will share with how he and his team at Square Enix combined these three designs to bring their three AI-buddies Prompto, Gladiolus and Ignis to life, pioneering the field, and searching for new approaches for the next generation to come.
Attendees will learn the power of using characters in in-game storytelling and experience design. They will also learn how to design AI structure that can support them. Prasert will also cover several useful techniques, including how to avoid design and technical traps that could lower your characters' potential for emotional experience.
Designers, artists, engineers, writers can all benefit from this section. Attendees who are interested in multi-discipline or working with people from other disciplines would especially benefit from this session. No former knowledge in a discipline is required, yet experts and manias in each field will find this session truly enjoyable.