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Water Simulation and Rendering in the VR Film, 'Arden's Wake'

Speaker:

Devon Penney (Head of Engineering, Penrose Studios)

Location: Room 24, North Hall

Date: Tuesday, March 20

Time: 2:10pm - 2:40pm

Pass Type: All Access, VRDC@GDC Add On - Get your pass now!

Topic: Entertainment VR/AR

Format: Session

Vault Recording: Video

Audience Level: Intermediate

'Arden's Wake' is a VR film that takes place in an ocean world where action is both above and below the surface of the water. This lecture will describe volume rendering solutions for murky underwater environments with spotlights shining through water. Also, the film has many interaction effects on the ocean surface, from characters splashing in the water to boats causing wakes across large distances. Penrose Studios developed a shallow water solver that gave them compelling effects with fast simulation times. This lecture will share the solver architecture, methods for modeling collision objects, and a foam solver that adds detail to the simulation.

Takeaway

Attendees will learn about volume rendering and real time fluid simulation techniques that are optimized for use in virtual reality experiences with tight frame budgets.