View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Christopher Totten (Founder and Creative Director, Pie for Breakfast Studios)
Location: Room 2014, West Hall
Date: Monday, March 19
Time: 3:50pm - 4:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit - Get your pass now!
Topic: Educators Summit
Vault Recording: TBD
Audience Level: All
It's challenging enough to teach game production, but what about all the stuff that happens to a game after it's made? Marketing, submitting to festivals, running a booth, selling your game, and other things that studios manage are not covered in many schools and can be a shock to students entering the industry. This presentation provides classroom exercises and curricula designed to expose students to branding, standing out in the industry, networking, setting up public relations for their game and more. By using these in your classroom, you can train a new generation of confident and self-sustaining developers.
Attendees seeing this presentation will be able to: Create exercises that include PR, press kits, and networking. Build relationships between the classroom and local communities. Run mini-conventions on campus and in the community to give students showcasing practice. Establish presentations, critical evaluation, brand building, and public relations as valuable rituals for students.