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Christopher Totten (Founder and Creative Director, Pie for Breakfast Studios)
Location: Room 2014, West Hall
Date: Monday, March 19
Time: 3:50pm - 4:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit - Get your pass now!
Topic: Educators Summit
Vault Recording: Video
Audience Level: All
It's challenging enough to teach game production, but what about all the stuff that happens to a game after it's made? Marketing, submitting to festivals, running a booth, selling your game, and other things that studios manage are not covered in many schools and can be a shock to students entering the industry. This presentation provides classroom exercises and curricula designed to expose students to branding, standing out in the industry, networking, setting up public relations for their game and more. By using these in your classroom, you can train a new generation of confident and self-sustaining developers.
Attendees seeing this presentation will be able to: Create exercises that include PR, press kits, and networking. Build relationships between the classroom and local communities. Run mini-conventions on campus and in the community to give students showcasing practice. Establish presentations, critical evaluation, brand building, and public relations as valuable rituals for students.