GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

We Made a Game, Now What? Industry Awareness in the Classroom

Summit Speaker:

Christopher Totten (Founder and Creative Director, Pie for Breakfast Studios)

Location: Room 2014, West Hall

Date: Monday, March 19

Time: 3:50pm - 4:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit - Get your pass now!

Topic: Educators Summit

Format: Session

Vault Recording: Video

Audience Level: All

It's challenging enough to teach game production, but what about all the stuff that happens to a game after it's made? Marketing, submitting to festivals, running a booth, selling your game, and other things that studios manage are not covered in many schools and can be a shock to students entering the industry. This presentation provides classroom exercises and curricula designed to expose students to branding, standing out in the industry, networking, setting up public relations for their game and more. By using these in your classroom, you can train a new generation of confident and self-sustaining developers.

Takeaway

Attendees seeing this presentation will be able to: Create exercises that include PR, press kits, and networking. Build relationships between the classroom and local communities. Run mini-conventions on campus and in the community to give students showcasing practice. Establish presentations, critical evaluation, brand building, and public relations as valuable rituals for students.