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'West of Loathing' Design Postmortem

Speaker:

Zack Johnson (Owner, Asymmetric Publications, LLC)

Location: Room 24, North Hall

Date: Wednesday, March 21

Time: 12:00pm - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

A look back at the design, art, and writing process for 'West of Loathing'. Learn about the tools and technology the Asymmetric Publications team used, and their focus on allowing the creative team to work as quickly and as flexibly as possible.

Takeaway

Insight into the ways in which carefully customized design workflows can help you make weird games fast. People work best when their tools get out of their way and let them do what they're good at.

Intended Audience

Designers, people working on or managing small teams, and people trying to improve internal workflow could benefit from this talk. Attendees appalled by the idea of using 14-year-old image editing software might want to avoid this talk.