View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Zack Johnson (Owner, Asymmetric Publications, LLC)
Location: Room 24, North Hall
Date: Wednesday, March 21
Time: 12:00pm - 12:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: All
A look back at the design, art, and writing process for 'West of Loathing'. Learn about the tools and technology the Asymmetric Publications team used, and their focus on allowing the creative team to work as quickly and as flexibly as possible.
Insight into the ways in which carefully customized design workflows can help you make weird games fast. People work best when their tools get out of their way and let them do what they're good at.
Designers, people working on or managing small teams, and people trying to improve internal workflow could benefit from this talk. Attendees appalled by the idea of using 14-year-old image editing software might want to avoid this talk.