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Dren McDonald (Founder, nerdtracks gameaudio)
Mike Morasky (Composer/Audio Director, Valve)
Adele Cutting (Audio Director, Speech Director, Sound Designer, Soundcuts, Ltd.)
Sela Keating (Audio Development Director, Electronic Arts)
Caron Weidner (Audio Director, Eight Ball Sound)
Sally Kellaway (Senior Audio Designer, Microsoft)
Daria Novo (Composer/Orchestrator, nerdtracks gameaudio)
Sarah Elmaleh (Voice Actor, Independent)
Scott Selfon (Audio Experiences Lead, Oculus)
Samantha Kalman (Technical Designer, Timbre Interactive)
Location: Room 3006, West Hall
Date: Wednesday, March 21
Time: 9:30am - 10:30am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Video
Audience Level: All
Inspired by the perennial refrain from the West Wing's President Bartlet, game audio asks "What's Next?" Ten different stories from 10 different game audio professionals, from voice actors to audio directors to composers to VR hardware designers, all chiming in with 5 minutes and 20 second stories addressing the question, "What's Next"? The microtalk panel format is a panel of 10 speakers, each speaking for exactly 5 min 20 seconds, with 20 slides auto-advancing every 18 seconds. Here are the speakers and their microtalk subjects.
The wide array of viewpoints expressed from this group hopes to leave the attendee with new ideas about their career, their roles in the industry and to encourage everyone to keep in mind the perennial question "What's Next?" to avoid a tunnel-visioned path as they make their careers.
The microtalk panel is aimed at a wide audience, with no previous experience or prerequisites. Entry level attendees or students should get as much from this panel as any veteran. Anyone interested in examining their career path or the direction of the game industry (especially those working in game audio) should find something interesting in this unique microtalk format.