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Sarah Bonser (Project Architect, Hybrid Architects)
Location: Room 22, North Hall
Date: Thursday, March 22
Time: 5:30pm - 6:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Video
Audience Level: Intermediate
Architecture can drive your game's narrative, opening up a world of opportunities. The key to a breathtaking world is incorporating unexpected insight, which is hard to convey without words. This lecture will look at the benefits of conveying concepts through architecture, citing AAA titles as case studies. These opportunities range from providing an immersive tutorial experience to enriching lore and providing characterization. Through the lens of architectural theory, this session will critically evaluate the opportunities available in each case study. It'll also take a deep dive into the way architects critique each other and share a formula for keeping comments constructive.
Attendees will learn how 3D spaces can convey complex ideas, what tools architects use to communicate through the built environment, and a constructive method for critically evaluating environments.
Level designers, concept artist, environment artists, and writers are the target audience. Also, those who love architecture and would like to know how it can affect occupants.