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Location: Room 2024, West Hall
Date: Thursday, March 22
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
World of Tanks is one of the biggest multiplayer PC games with more than 150million users and in 2018 Wargaming.net will present the biggest even version of the game World of Tanks 1.0 which includes fully redesigned engine which opens the door for creating new advanced effects to enrich gamer's experience and use the full power of modern CPUs. This talk will describe multiple techniques which are planned to be rolling out in 2018/19, including using Intel® TBB API and latest vector instructions for efficiently scale various engine workloads across many cores and vector units available in modern mobile and desktop CPUs; using Havok Physics to build advanced physics effects; introducing new Concurrent Rendering technique to significantly increase rendering performance by scaling the rendering frame-preparation data across all available CPU cores.
During the talk Wargaming.net engineers aside with Intel Application engineers will tell the story behind the new engine and the latest techniques.
Attendees will learn the real development story of one of the biggest PC games on enabling modern CPUs, scaling the engine techniques across CPU cores, optimizations rendering and engine performance and enriching gamer's experience with modern physics and simulation techniques.
The talk is primary targeted on game development engineers, working on rendering, game engine and performance optimizations.