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Yury Kryachko (Senior Graphics Programmer, Wargaming St. Petersburg)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Programming, Visual Arts
Vault Recording: TBD
Audience Level: Intermediate
This talk will cover methods for solving common problems of creating high-quality real-time sea visualization in the face of strict performance limitations on mass-user configurations. Particular attention will be paid to the quality of the distant planes, as well as efficient mathematical and hardware-dependent optimizations. The lecture will describe the aspects of wave synthesis, the way to get rid of tiling patterns, the creation of water geometry and stabilization by per-pixel correction, the transition from a legacy lighting model to PBR and finally, describe the improvements in optical effects and anti-aliasing.
This presentation will demonstrate to the audience why the important conditions for a realistic visualization of "the sea" is having a high quality and correct calculation of optical phenomena in the visualization at far-distance view, and why it should be given more attention in future developments.
Programmers, technical artists, and visual artists.