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'World of Warships': Technical Aspects of Rendering High-Quality Sea 'Till Horizon

Speaker:

Yury Kryachko (Senior Graphics Programmer, Wargaming St. Petersburg)

Location: Room 3020, West Hall

Date: Thursday, March 22

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Vault Recording: Video

Audience Level: Intermediate

This talk will cover methods for solving common problems of creating high-quality real-time sea visualization in the face of strict performance limitations on mass-user configurations. Particular attention will be paid to the quality of the distant planes, as well as efficient mathematical and hardware-dependent optimizations. The lecture will describe the aspects of wave synthesis, the way to get rid of tiling patterns, the creation of water geometry and stabilization by per-pixel correction, the transition from a legacy lighting model to PBR and finally, describe the improvements in optical effects and anti-aliasing.

Takeaway

This presentation will demonstrate to the audience why the important conditions for a realistic visualization of "the sea" is having a high quality and correct calculation of optical phenomena in the visualization at far-distance view, and why it should be given more attention in future developments.

Intended Audience

Programmers, technical artists, and visual artists.