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Thomas O'Connor (Studio Director, PlayEveryWare)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: Intermediate
In this session, Thomas will shine a light on the technical and administrative work that goes into getting a console game out the door. Drawing from the work Thomas has done porting indie games to consoles for other studios, and as a developer support engineer at Nintendo, he'll show the audience how they can prepare their own games to be ready for releasing on any console. Using examples from recently released console versions of games such as 'Hello Neighbor', 'Milanoir', and 'Elliot Quest', he'll cover numerous issues that developers run into throughout the process, from onboarding and development to submissions and release.
Attendees will uncover a lot of the mysteries of what console development and publishing is really like. Whether using C++, Unity, or Unreal, indie developers will be better prepared for the work with releasing a console game, and can better prepare their games and schedule for porting and publishing.