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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Aaron AikmanLead Technical Artist, GraphicsBlizzard Entertainment

Aaron Aikman is a Lead Technical Artist in graphics who focuses on shaders, performance, procedural art pipelines, and problem-solving. Aaron has worked on AAA titles, indie games, cinematics, remasters, film, tv, and amusement park rides – often wearing the many hats of a tech art generalist. He now specializes in graphics – from shaders and rendering technology to profiling and optimization. In addition to making and maintaining core shaders for common PBR surfaces, he frequently works on more dynamic surfaces like water, snow, ice, clouds, fog, and lava. Aaron also prioritizes streamlining art pipelines, from content creation to in-engine iteration. He looks for opportunities to improve workflows by creating tooling for Maya, Houdini, Substance, and custom standalone applications. He regularly acts as a bridge between art and engineering – translating needs and goals to facilitate new engine features and improve performance. As a lead, Aaron plays to team members' strengths, while also finding opportunities to broaden experience. He values team cohesion and growth. He’s forward-thinking, anticipating future problems while balancing rapid production schedules and team-wide troubleshooting. Above all, Aaron seeks to add quality and speed to the art his team makes, and clarity and confidence to the teams they support.

Presenting:

Connecting the Global Game Development Community

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