View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Graham Aldridge is the Lead Graphics Programmer at Sony Bend Studio in Bend, Oregon. He has developed numerous rendering systems for the PS4 title Days Gone, including its voxelized lighting system, screen space effects, anti-aliasing, HDR and checkerboard rendering. Before moving to Bend in 2013, he worked at Guerrilla Cambridge in the UK, developing rendering systems for PSVita title Killzone Mercenary.