GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Johan AnderssonTechnical FellowElectronic Arts

Johan is a developer and VP at Electronic Arts where he leads the SEED research group. For the past 17 years he has been working with rendering, performance and core engine systems at DICE & Electronic Arts and been part of building the Frostbite game engine which is today used extensively across all of Electronic Arts. Johan is also a member of multiple industry & hardware advisory boards and has frequently presented at GDC, SIGGRAPH and graphics hardware conferences on topics such as rendering, performance, game engine design and future software/hardware architectures.

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