GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Johan AnderssonTechnical FellowElectronic Arts

Johan is a developer and VP at Electronic Arts where he leads the SEED research group. For the past 17 years he has been working with rendering, performance and core engine systems at DICE & Electronic Arts and been part of building the Frostbite game engine which is today used extensively across all of Electronic Arts. Johan is also a member of multiple industry & hardware advisory boards and has frequently presented at GDC, SIGGRAPH and graphics hardware conferences on topics such as rendering, performance, game engine design and future software/hardware architectures.

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